cane toad - an invasive species

exhibition design to discover and discuss
human influence on the ecosystem.

time frame

march - july 2022

team

agnes kloos, sosthira ravichchandran, moritz schuker


tools

figma, protopie, arduino & premiere pro

my role

user & content research, ideation, conception & development, prototyping, testing, ui design, animation, analog & digital construction

a woman moving a tangible object on a exhibit that looks like a dedetive wall.

the human use of animals as tools often have
a unpredictable impact on the ecosystem.

insights

complexity of nature

at the extremity of impact in the case of the cane toad, one can well recognize what consequences human interventions can have in the ecosystem and how complex the interdependency of nature is.

It is a discourse that is rich of perspectives and encourages to form an own opinion. Alongside hatred and shock at the problematic effects, positive perspectives and uses are immediately revealed.

A discourse emerges about the "godlike" appropriation of humans to intervene in nature, based on the philosophical question of human authorization to act and the related species chauvinism.

the cane toad has been used by humans as a tool, but the fact that it is a living being and that this can have uncontrollable consequences has been overlooked.

process

1/8 structuring of content
our main sources of content are the book "under a white sky" by elizabeth kolbert and the documentary "cane toads: an unnatural history" by mark lewis.

the content is sorted and prioritised into supercategories e.g. in mind maps.
2/8 sprint
first goals, crazy 8 sketches, benchmarking & mood boards
3/8 Information architecture
we iteratively revised the explorative information architecture to create meaningful storytelling. after all, it is based on the rough structure of an investigation. a current question is approached by looking into the past.

there are the main chapters: journey, impact and solution
4/8 conceptual sketches
concept sketches were created in 5 iterations: we used methods such as the idea tower.
5/8 analog prototyping & interaction testings
we tested and evauated exhibition architecture (e.g. accessibility) and interaction options iteratively on lofidelity prototypes.
6/8 graphic design, illustrations & animations
we places particular emphasis on the analogy of a sketch-like detective wall. (notes, highlighter)

important for the impact: to transfer the characteristic chaos of a detective wall into a clear form without losing its charm.
7/8 technical realisation
using reed sensors that react to magnetic fields and are linked to an arduino platform, the analogue interaction signals are sent to protopie where they are connected to the digital interface.

the effects of the chapters that can be controlled with buttons are also assigned there.
8/8 exhibit architecture
the contents of the exhibit are projected onto the map using 2 projectors, which are linked by a matrox triplehead2go dp edition multi-display adapter.

important for the installation: no shadows cast by the visitors and mapping of the content onto the analogue exhibit.
Previous slide
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for the diverse visitors to the stuttgart natural history museum who want to learn more about the human impact on the ecosystem, "cane toad" is a multimedia exhibit that puts them in the role of detectives investigating the circumstances of the accused cane toad, encouraging them to reflect and discuss.

interaction

construction

playful discovery

the users are placed in the playful position of an detective. the progressive discovery of new additional information through personal contribution encourages the interest in digging deeper. this autonomy leads to an intrinsic motivation to learn.

the main interactions of the exhibit consist of a 3d printed cane toad being placed on pulsating indicator icons.

the contents of the exhibit can also be accessed non-chronologically. there is no strictly defined beginning or end and no reset is required. the aga toad already placed by the predecessor is not disturbing but even an indicator for the interaction possibilities for the next person.

visitors are encouraged to reflect and discuss by being given access to a wide range of perspectives and critical questions that they can answer for themselves.

analogy of the form language

the exhibit is an abstract analogy of a detective wall consisting of a main crime scene and connected pieces of evidence (the tumbnails). the placement of the thumbnails indicates the locations of the events.

the surface of the exhibit allows several visitors to participate at the same time.

the analogue level serves as a teaser for users. the exhibit with its various thumbnails tempts visitors to find out more. the digital overlays behind the thumbnails provide deeper insights in the form of short texts, videos and animations.

when a chapter is selected, the corresponding thumbnails with their contents are illuminated and the indicator icons for the tangible object appear.

personal growth

technical interest

the project ignited my interest in micro-animations, particularly through using after effects & protopie. i enjoyed exploring the combination of analogue and digital multimedia elements, which expanded my perception of their possibilities. the freedom from guidelines allowed me to focus on selecting media based on their advantages for achieving our goals. this experience highlighted the significance of testing to create intuitive user interactions.

mediation of content & experience creation

I developed a passion about motivation and its psychological aspects, focusing on distilling complex information into engaging, essential content without losing scientific rigor. I enjoy presenting information in a way that is rich in perspectives, encourages autonomous reflection and less dogmatic thinking. My approach involves actively engaging people rather than just having them passively absorb information.