cosmo - discover the colours of language

application design for students to
learn languages in a motivating way.

time frame

oct - feb 2023/24

team

sabrina kuom, sarah franke

tools

figma, unity, after effects, premiere pro

my role

user & content research, ideation, conception & development, prototyping, user testing, ui design, animation

"It would be cool if there were things that motivate me, but there is actually almost nothing that motivates me to learn."

insights

the school problem

according to the german school barometer 2023, 87% of teachers noted motivation problems among their students.

learning languages promotes personal development by enabling communication and the exchange of thoughts, ideas and emotions in social and professional contexts. it also opens up new perspectives on the world and influences our thinking, similar to a lens through which we experience different ways of expression.

nevertheless language learning at school is often associated with frustration and declining motivation throughout the process, but that's not how it has to be.

the key to solve this problem is intrinsic motivation.

it is motivation that we generate from within ourselves and not through the influence of external incentives. It makes us enjoying sth. and sticking with it in the long term.

according to the self determination theory, intrinsic motivation is dependent on three needs: mastery, autonomy and relatedness. the fulfilment of these three needs encourages intrinsic motivation.

to implement this knowledge we use meaningful gamification, which favours a focus on a motivating look into the future instead of a judgemental look into the past through statistics and comparisons.

process

1/4 desktop & qualitative research

in addition to our desktop research on current scientific knowledge and benchmarking, it was particularly important for us to work closely with our focus group and experts.
at the beginning of the project, we therefore conducted 3 focus group interviews with a total of 7 students, 4 expert interviews and a workshop in a school class.

2/4 synthesis/ problem definition

we collected all the information and analysed it using certain indicators. we then increasingly summarised them according to the double diamond principle to derive opportunity areas.

3/4 iterations (define, ideate, prototype, test & feedback)

in 4 iterations, each consisting of define, ideate, prototype and user testings as well as expert feedback, we approached the concept of the application.

4/4 screendesign

working close to defined design principles we created design boards, built ui variations etc. we also conducted final user testing. for the visualisations of the areas of interest we decided to use the low poly models from poly perfect. we customised and animated them in unity and after effects.

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"cosmo" is a tablet application in which 9th grade students discover the english language in a playful, indirect and context-based way.

usecase

the main use of the application takes place in free time of the students and is independent of school due to its strongly extrinsic mechanisms.

however, the application is introduced by the teachers and, in the best case, the motivated approach to language learning should be transferred to the classroom.

part of the application is also a journal that allows students to deepen their analogue writing skills.

in our application, language is used as a tool to achieve other goals.

the content of the application is based on the real life circumstances of the students and they discover their interests through problem-based missions.

the application adapts to the individual student.

there is no comparison with others: development is based on personal requirements and skills. students can learn in their own way and at their own pace.

students can act independently and autonomously.

they have the opportunity to customise the application themselves and can move freely within the application.

main features

1/5 worldbuilding

students create their own digital world, giving it more and more colour and life. this world becomes a mosaic of their personal interests, words and experiences.

2/5 selection of interests

the students start in a neutral, empty world and can fill it with their personal interests. we offer a colourful variety of topics that have something for everyone.

3/5 visual generation

the students can generate an individual visualisation for their field of interest, by describing what the field of interest should look like in english. the visualisation is generated using a diffusion model.

4/5 mission generation

the students can generate individual missions based on the fields of interest using various parameters. the missions always include a real-life problem that the students solve and offer different ways of solving them. in this way, the students use and learn the language indirect.

5/5 support

the ai assistant cosmo, a large language model, is on hand to support them and help them get to the root of mistakes.

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ux design award 2024